	I think this game is starting to come together (how many times have you
heard that line?)  The big ideas for this entry are "betrayal" and "tattling".
I have long had a feature that makes it possible for a character to tell 
another character the aura counts of a third character.  Recall that knowledge
of aura counts is the major factor in gaining victory in mind combat.  Well,
I've spent the last few months worrying about how to handle the discussion of
aura counts, and I think I've finally come up with a simple solution.
	The act of revealing anybody's aura counts to anybody else is called a
betrayal.  Basically, you're not supposed to do that (but everybody does).  
Your motivation to betray somebody is that you do so as part of a deal.  I'll
betray Skordokott if you'll betray Kendra.  You may not want to betray Kendra,
but you really need that information on Skordokott.  Too bad for Kendra.
	Of course, betrayals don't cost you a thing so long as nobody knows 
about them.  And only two people know that you betrayed Kendra: you and me.
Of course, you trust me, don't you? (heh, heh, fool!)  So I sneak over to
Kendra and tell her that you betrayed her.  That's called tattling.  So here's
what we have so far:  I betrayed Skordokott, and you and I know it.  You 
betrayed Kendra, and you, I, and Kendra know it.  And I tattled on you, and
only Kendra and I know about it.  Of course, Kendra can run off and tell people
that I tattled on you, or that you betrayed her.  So information can move 
around like water.
	Now, why would characters betray or tattle?  Here we do start getting 
complicated, but the complications are algorithms, not input structures.  
Basically, you suffer a loss of trust or affinity whenever somebody finds out
that you betrayed or tattled on somebody else, but the amount of that loss 
depends on how justified you are in doing so.  For example, if you betray a 
hated enemy, nobody will resent you for it, but betraying or tattling on a good
friend will earn everybody's contempt.  So it all depends on your relationships
with other characters.  Go ahead, stab your enemies, but you better be nice to
your friends.  
	Oh, one other thing:  no matter what your relationships, everybody
always likes being let in on a secret.  It's always a good idea to gossip.
Gossip is the third and least direct (and least sensitive) form of information
transfer.  Revealing somebody ELSE's misdeed is gossip.  You suffer no loss
engaging in gossip.  I am still uncertain as to whether gossip should have this
broad definition, or have the narrower definition of being talk about someone's
tattling.  Thus, revealing aura counts is betrayal, revealing betrayal is 
tattling, and revealing tattling is gossip.  Each one, obviously, is less
important than the previous.
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